
Hooboy. I've had a lot of requests to get this guide published since I started writing this column. Why anyone wants to level this craft is beyond me aside from the fascination behind working with jewelry maybe (even if it is pixellated). Goldsmithing is in serious need of a boost from SE. Something that's an answer to all 3 of my crafting questions would help out greatly. Unfortunately, with FFXIV on the horizon, I'd venture to guess this isn't going to happen. Maybe the new Synergy skill will give it a boost, but I wouldn't hold my breath.
Does Goldsmithing have consumables? This almost falls in line with Smithing in the sense that all of the ingots, sheets, jewels, etc will get bought up rather quickly for larger crafts. It doesn't actually have a true consumable that's worth much of anything unless you count goldsmithing-related arrows such as silver arrows or Hiraishin(who lowers earth resistance or uses NIN for anything of important relevance anymore anyway?). Most items like Gold or Platinum ingots suffer greatly from a huge number of sources that have them available. A "consumable" item that has no HQ-related increase that sells for less than it's material cost has a fundamental problem that relates to too many sources for the product itself or too few methods for the ores to show up to sustain demand.
Gawayne Comment: The only often used “consumable” Goldsmithing item is the Reraise Earring. It sells often, but at a minimal profit (if any). Due to that, I would only recommend making them if the demand is high and there are no idiots on the AH undercutting all the earrings.
Does Goldsmithing have in-demand mid-range gear? Rings. That's about it. NQ rings are a huge loss while HQ rings likely aren't going to be enough to make up for it. Compound an already weak market with players re-selling their rings once they reach the next set and there's really not much room at all in this category to make any money.
Gawayne Comment: Most of the rings that can be made with Goldsmithing have been completely outclassed by the rare/ex rings that have become available over the last few years (CoP, ToAU). The HQ rings are still fairly popular for WS/nuke/cure/enfeeble sets, but the return on investment for HQ rings is too low to be profitable, unless you’re extremely lucky.
Does Goldsmithing have in-demand end-game gear? Yes. The Martial Set is the only cursed set worth noting as parts of it are still decent for most Paladins should they get their hands on the abjuration. Unfortunately, there are a lot of alternatives that can be considered better. Goldsmithing's real end-game set are in the level 72 and 74 rings along with a few odds and ends pieces that go into making other cursed items (i.e. O.Sheet in the Shadow set). Since there aren't a lot of people that actually get Goldsmithing this high (lowest craft above 60 by far on the 2009 Census), the market is generally pretty stable once you do hit 100. Unfortunately, w/o a large selection of items to choose from to begin with, this makes the standard "real money is off HQ" option far less likely.
Gawayne Comment: Over the last few years Goldsmithing has been suffering from the lack of consumables in its assortment. Not only are most of the synths quite pricey, but the market for them has become quite satiated too. Finding the niches on your particular server and playing the Auction House are usually the only ways of still making a decent profit. One important thing to keep in mind with Goldsmithing, is that most of the materials cannot be farmed consistently and will need to be bought off the AH. This means that you should always try to have at least 1 million gil reserve to buy crafting materials. Goldsmithing turns gold into more gold, it won’t create gold out of thin air ;-)
Guide after the jump.
Phase 1: This isn't so bad is it?
The first ~12ish levels of this guide aren't horrendous to your wallet and you can actually make a little bit of money here. Save up a ton of it because the next phase will make you cry. The single biggest thing to remember here is that you will not be able to burn-skill for very long stretches at a time. This should give you plenty of time to pick up your Goldsmithing skill+ items. Also try to make sure you catch "Artisan's Advantage" from the moogle powers to minimize your losses.

Recipe: Fire Crystal, 1x Platinum Ingot
Cap: Level 64

Recipe: Fire Crystal, 1x Moblumin Ingot
Cap: Level 69

Recipe: Fire Crystal, 3x Gold Ore, 1x Fool's Gold Ore
Cap: Level 69

Recipe: Fire Crystal, 2x Platinum Ingot
Cap: Level 70

Recipe: Fire Crystal, 1x Moblin Putty, 1x Moblumin Sheet, 1x Tin Ingot, 1x Beeswax
Cap: Level 73
Gawayne Comment: If you know any people in larger endgame linkshells, see if they’re interested in buying a few of these pop items to get their White Mages their “Haubergeon”. Or just see if you can sell it off to any White Mages directly.
Phase 2: Goldsmithing uses Mug. Goldsmithing steals 999,999,999 million gil from you.
This section is often referred to as "Gold Hell Part Deux: Now With 20x More Hellflames." There is nothing I can say or do here other than to offer my condolences to your wallet.

DO NOT MAKE HUGE QUANTITIES OF THESE AT A TIME.
The reason for this is that there are people out there buying these and reselling them constantly. The other reason is that gold prices tend to fluctuate quite a bit, so having the ability to be somewhat flexible on the AH is a must. Make sure you look at the cost of the gold rings themselves against the cost of the mats (2x Gold Ingots) and if you have to make the rings, save the HQ rings for later on or sell them (your choice).
Recipe: Fire Crystal, 1x Gold Ring, 1x HQ2 Gem.
Cap: Level 75
To help ease the cost of these too, you might enlist the help of an Alchemy buddy who's got it at 87 or higher (highest possible HQ tier for this) and farm up a wide variety of items that can be used to make these. Doll Shards, Magic Pot Shards, or Golem Shards will be what you're after. Gloves can be bought from NPC for ~350/ea and Mercury is easily farmed up. Your results will be NPC'd. These things just flat do not sell on the AH due to not even being redeemable for guild points.
Recipe: Fire Crystal, 1x Gold Ingot, 2x Leather Gloves, 2x Cermet Chunks, 1x Mercury.
Cap: Level 77
Gawayne Comment: If you’re feeling lucky (and have gil to spare), you can try to desynth the gauntlets. The NQ (Sheep Leather x2) is useless, but the Cermet Chunks (HQ1, HQ2) or Gold Ingot (HQ3) can still be useful later on. You still won’t break even however, so most of the time it’s better to just NPC them.

Recipe: Fire Crystal, 1x Gold Ingot, 1x Targe, 1x Mercury
Cap: Level 80
Phase 3: Is the hard part over?
For the most part yes. Unfortunately, from here on out, the mats for your skillups aren't cheap. They don't sell for losses in most cases and even sell for a decent amount of profit for a successful synth, but it means you're going to be investing literally millions at a time for maybe 5 or 6 synths.

You may also be able to cut a deal with some woodworkers trying to HQ staves too.
Recipe: Wind Crystal, Elemental Ore
Cap: Level 87
Gawayne Comment: I would suggest starting out with ice ores as they’re generally the cheapest and available in the highest quantity. Once you have reduced the gap enough, you can skill up on the more expensive ores as well. Resist the urge to undercut the beads, as you will only end up cutting yourself in the fingers in the long run. Also try to keep an eye out for optimal HQ staff synthing conditions (especially New Moon), as that is when woodworkers will buy almost all the available beads up at once. If you time your sessions right, you can actually make a little profit here.

You can choose to save the ingots you make for the next synth or you can just buy them off the AH again when you're capped here, or you can just skip this altogether and move to the next, money making synth.
Recipe: Fire Crystal, 3x Orichalcum Ore, 1x Platinum Ore
Cap: Level 89

Recipe: Fire Crystal, 1x Orichalcum Ingot
Cap: Level 90

DO NOT MAKE HUGE QUANTITIES OF THESE AT A TIME.
Recipe: Fire Crystal, 1x Platinum Ring, 1x HQ3 gem.
Cap: Level 95
Gawayne Comment: Creating your own HQ3 gems is usually more about luck than skill, and not considered a viable option for obtaining the gems for these rings. If there isn’t enough supply of them, find alternative ways of acquiring the HQ3 gems, such as the Ruby Quadav NM in Qulun Dome that drops rubies fairly consistently.

Recipe: Fire Crystal, 1x Orichalcum Ore, 3x Luminium Ore
Cap: Level 98

DO NOT MAKE HUGE QUANTITIES OF THESE AT A TIME.
Recipe: Fire Crystal, 1x Orichalcum Ring, 1x Elemental Bead
Cap: Level 100
Gawayne Comment: WARNING: If you are making your own orichalcum rings, be SURE to have the Goldsmithing Ring equipped. While not very likely, getting the HQ version of the Orichalcum Ring (Triton Ring) effectively destroys 500k, as the result cannot be used for any synths and has no noteworthy stats at all. Obviously, you will want to create your own beads for these synths at this point as well, saving you about 15k per bead.
Congrats, now you're part of a VERY select group of people to reach this and you'll likely be able to enjoy some profitable times ahead due to the lack of competition for these higher level synths. Goldsmithing is definitely not for the weak of heart.
This concludes my 60-100 series. Please keep in mind that these guides were written as updates to reflect various game changes that have occurred over the past year or so. This means that something better could come along for a certain range at any point in time, so always keep your eyes peeled for other solutions.
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